Atari 800 Donkey Kong Junior
Donkey Kong Junior Image in-game
Jaquette arrière
Vidéo

Outils compatibles

Attention, BIOS obligatoire pour Atari 800
📁 Trésors :
bios/ATARIOSA.ROM bios/ATARIOSB.ROM bios/ATARIXL.ROM bios/ATARIBAS.ROM

>📂 Fous ça ici : /userdata/bios

Source: Batocera batocera-systems + wiki (systems:atari800). Place these files under /userdata/bios (paths are relative to /userdata).

Donkey Kong Junior

Atari 800 Plateforme 3.8/5 0
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Synopsis

Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored. Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior. In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty.

Les devs

Atari

Éditeur

Atari

Multijoueur ?

1-2

Taille

12.84 KB

Format

ZIP

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roms/PackROMSAtari800/DonkeyKongJr.zip
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12.84 KB ZIP
DonkeyKongJr.zip
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12.84 KB ZIP
2
Éditions
0
Jeux sauvés
2
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